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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.07.05 07:23:00 -
[1]
So the scanning mechanics is not really broken. The interface that would allow for interesting and tense hunter-prey interaction is broken. Who would say that, EvE UI is terrible, getting in the way for no good reason and designed by morons who will not get a clue after years on job (see new scanning interface for proof).
Yes, they move probes in, scan, move them out. There is no obligation to keep probes in range to keep the hit.
Yes, you should hit scan every few seconds if you want to play the game correctly and fiter results without filters. Button mashing at its finest. Screw that.
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.07.07 13:02:00 -
[2]
Edited by: Forge Lag on 07/07/2009 13:05:09 All those pro pirates with their attitude.
We CAN spam the button every 5 sec.
Some of us may even be doing that. Some may be declining non-deadspace missions where we cannot rely on can trick to decloak tacklers. Some of us saw the way of Raven that allow us to move freely and align at all times without performance issues and without micromanagement and abandoned our gunships. We may be getting up at 4 in the morning to finish compromised missions.
This is all very fked up for a game. It is not anything that makes you good player it just makes miserable gaming experience.
There should be certain tension in the whole predator-prey mechanics, trying to approach unseen or pretending to be harmless and for prey to assess threads correcly, not panicking wildly yet running when time is ripe. But there is very little of this fun in the current mechanics and it all degrades into wrestling with badly designed game UI.
I do not often mission in low in large part because I refuse to play crappy games and EvE luckily lets me avoid its sucky parts. My gaming standards are higher than "push button every five seconds". For the pirates that seems to be a pinnacle of gaming skills.
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.07.07 13:52:00 -
[3]
Ok as an intellectual excercise (and becasue it was asked by someone before) lets try to find some better mechanics.
1) The scanning mechanics is fine. The UI needs some work, some eye candy is getting in the way way too much, there are few bugs and it is unpolished. In adition it would be nice to be able to perform some fast scans on they fly in a window. Return of race specific probes would be welcome - it rewards experienced scanners that can get lock with generic probe or know exactly what they are looking for and to prey who knows which probes should it be concerned with and which not.
2) Lets imagine we replace the directional scanner with something as well known as a 3D minimap. We introduce some artificial error so that the blips are not positioned entirely correcly. Lets perform a "sweep" every say 10 seconds. Some events can take less than that so instead of making them artificially longer (not just scan by probes but also warp ins and outs) we make the sweep record everything that happened in that timeframe (the shorter events leave 10sec imprint). The size of that minimap can be related to ship sensor strength, giving ECCM modules reason to be more common (and get less ECM whines as result). It does not really do much more than directional scanner but it is way easier to use and the "sweep" cooldown is more server friendly than fast directional spammers.
3) As an added feature we introuduce ealy warning system that gives generic alerts to events like "hostile in system" "3 anomalies in system" (basically it just performs system wide combat probe scan on gating in and alerts when entity enters - now hidden - local list). Now we can take away local because we know hostile or neutral came - we just don't know who unless we search for him actively (which can be as simple as o7 in local). Also new players get a hint that they maybe want to put a probe laucher on their ship and see if they can nail that anomaly.
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